Thursday, April 29, 2010

Tactical level turn based strategy and SRPG/TRPG 101


This article is written to hopefully describe the basics of tactical level turn based strategy and SRPG game mechanics, strategic depth, variety, difficulty, game analysis, and skill measurement. This is an article mostly about facts, not opinions. There are a few of my opinions but they are never presented as facts. Therefore, the contents of this article are mostly not up for subjective 'debate', but they can be proven wrong if found to be in error.

Updated Jan 24, 2012

Game Analysis

A game is an activity made up of mathematical rules that involve individual measurable skills. The measurement of skill is the core defining element of a game. By measuring player skill, a game can be competitive between players, regardless of whether the game is single or multiplayer.

Any interactive activity that cannot reliably and accurately measure the participants skill is useful as an emotional experience only. For example, if you constructed a movie that progressed every time you pressed a button, it's not possible to measure skill by interacting with it.

There are several fields of research into measuring human skills and abilities [1] [2] [3]. The field of game theory [1] [2] [3] studies the mathematics involved in game rules. Therefore by breaking down the game rules into mathematical skill based tasks, the game can be objectively analyzed. While it is usually not practical to fully analyze a complex game, it's important to keep in mind that it is possible. This is the factual component of a game, based on the coded game rules, and is independent of opinion.

An optimal strategy can always be optimized for a stated mathematical goal within a games rules. If a game has random outcomes or random AI, those can be factored into the strategy and accounted for by using statistical probability. The amount of choices or legal game positions available to the player is termed the strategic depth or complexity. There are already mathematical equations devoted to studying game complexity, where board games have been analyzed down to every possible legal move. The most common games studied in game complexity are classics like Chess and Go, as well as simpler board games. In an SRPG/TBS, there is not one standardized board like in most board games, but many boards with different configurations of game pieces, and differing game rules on top of that, so the method for figuring out which game is more complex or difficult is less clear cut.

It's theoretically possible to perfectly analyze a games complexity mathematically, as has been done with some traditional board games, but that's beyond the scope of this article. Competent game developers use a mixture of data tables, mathematical analysis, play testing, and skilled player opinion to create balanced and skill based games. As technological processing power and AI improves, games will achieve better balance and more accurately intended difficulty levels through automated mathematical analysis and the 'game playing itself' under a variety of adjustable skill levels.

In the absence of supercomputers that can analyze every valid move of a game, the most skilled and knowledgeable players will be the most accurate at understanding and analyzing a games rules and mechanics. They can then state which audience of player skill levels will find the difficulty to be appropriate, regardless of how the reviewer feels about the games skill level. A poorly skilled player risks misunderstanding the game systems and writing false information about a game, or giving a misunderstood opinion based on their incomplete analysis of the game rules. They will have difficulty accurately stating the skill levels the game is suited towards. In addition, such a player is incapable of offering constructive criticism about a games systems because they cannot understand how it works in the first place. If you don't trust a blind man to analyze what a movie looks like, you shouldn't trust a poorly skilled gamer to analyze how a game plays.

The entire purpose of an objective game analysis is consistency. If everybody tried analyzing a game while altering its rules, every persons analysis of the game rules would be different and the concept of objectivity would be meaningless. The difference between glitch and feature can become blurred, though, especially if you don't know what the developers intended. However, sometimes the difference is obvious, such as developer consoles and hidden god mode commands being intended for game testing, not as part of the default game rules.

Other pitfalls of game analysis include trying to moralize allowed rules as being unfair, cheap, etc. or trying to invoke developer intentions or other opinions. Intentions, opinions, and morality have nothing to do with objectively analyzing a games rules. There is no such thing as "artificial" difficulty or "actual" strategy. This is an imaginary term used to try to dress up a persons opinion as a fact, usually combined with some level of ignorance or incompetence involving the game in question. It's the same concept as calling a game "truly" or "really" difficult, or calling an imbalanced game element "cheap". Declaring an opinion to be a fact by using factual adverbs such as "actually", "truly", or "really" is the most common mistake I see made on video game message boards. Opinions cannot be facts.

The first, most important rule of objectively analyzing any game is that you may not arbitrarily ignore parts of the game or game rules for any reason. Games are analyzed by utilizing every legal or legitimate game rule available to the player to reach the stated goals, usually reaching the end of the game and/or getting a high score. Games are not analyzed by restricting yourself or adding meta-rules onto the game that alter how it is played, usually in the form of trying to patch up imbalanced parts of the game that reduce the amount of skill needed to score or complete it. If a game rule in an RPG allows stat grinding, for example, you may not objectively analyze the game assuming there's no stat grinding, as you've just altered the rules and are now trying to analyze a different game with different rules than the game coded on the DVD/cartridge/disc.


Skill Measurement

In order for the skill measurement of a game to be perfectly accurate, there should be no way to reduce the amount of skill needed to score or pass the test without adversely affecting the score/result. The most common actions that reduce the required skills are through pre-order/collectors edition in-game bonuses, DLC, stat grinding, repeated save/loading, etc. Any game that violates this rule is no longer a valid test of skill and is useful as an emotional experience only. If two players play an RPG that allows grinding and save/loading, and one uses those features and the other player doesn't (thus making the game more difficult), and the resulting score (or completion of the game) does not differentiate between the two players, then the game is not an entirely accurate test of skill.

There are two types of skill based challenges in video games. First, developer provided challenges, where the game reacts to the players actions such as rewarding a higher score or making the game more difficult. Second, player provided challenges, where the game does not react to the players actions. 'Choosing not to grind' in a game that doesn't punish grinding is a player defined challenge and thus isn't considered legitimate within the confines of the games rules. Stating "just don't use X" does not magically legitimize a games difficulty.

A game doesn't need a scoring system for its challenge to be legitimate or accurate, as long as there's no way to reduce the amount of skill needed to complete it. There's nothing inherently wrong with giving the player something broken or unbalanced, as long as it also penalizes their score for using it. For example in Bayonetta, there's an accessory that gives you enormous firepower and makes the game an easy button masher even on the hardest difficulty, but the game sets your score to 0 if you use it. In shoot em ups, you can keep continuing after you lose your provided lives, but your score is reset to 0. Most RPGs and SRPGs lack scoring systems and allow grinding, making them not legitimate tests of skill except in player defined challenges which alter the rules of the game.

A games scoring system does not have to be completely deterministic to still be a valid measure of player skill. Take Fire Emblems randomness for example. You might be able to finish a map a turn faster if you get a bunch of lucky 1% crits, but that does not make the scoring system illegitimate, just somewhat probabilistic on the upper end of theoretically possible scores. Generally the more you can reduce the skill of a game through patience and repetitive, mindless grinding, the less likely that game is an accurate test of skill.

Legitimate developer provided challenges and scoring systems form the basis of organized competition. Many types of games would fail to function competitively if the legitimacy of difficulty or scoring system were removed. Player defined challenges can be a way to salvage an otherwise broken or easy game, but they tend to be less popular and harder to gather support for. More importantly, one cannot complete their own player defined challenge and then declare themselves "better" than everyone else, despite nobody else having even bothered to attempt that particular challenge in the first place.

The simplest example of a skill based video game with an accurate scoring system is the humble shoot-em-up arcade game. The player is typically given 3 lives and the goal of the game is to earn a high score and complete the game. If a player runs out of lives, they have the option to continue, but importantly their score is reset to 0, preventing poorly skilled players from constantly losing lives yet still earning a high score and completing the game. An analogy to SRPGs would be a game where grinding is allowed, but by grinding you increase your turn count, lowering your total score. Of course, most SRPG and RPGs have no scoring system yet allow grinding and other difficulty reducing loopholes, thus they are mainly useful only as emotional experiences.


Strategic Depth and Difficulty

The content of a game (level design, enemies, scoring system, etc.) that forces the player to figure out a solution using the available strategic depth is termed the strategic difficulty. Just because a game has strategic depth doesn't mean that the developers take advantage of it to develop strategically challenging content that requires you to learn about and utilize that available depth. The more puzzle-like an SRPG/TBS is, the more its strategic difficulty. The more steps you have to figure out to reach the optimal solution, the higher the strategic difficulty. A game becoming more puzzle-like makes it more strategically difficult, not less, because the player must think harder to figure out the correct, most efficient, optimal solution. The less puzzle-like an SRPG is, the less strategy you'll need, because you can throw together whatever setup you want, completely ignore the strategic depth, and run roughshod over your opponents like in most console SRPGs, the most popular being Final Fantasy Tactics, Tactics Ogre, and Disgaea.

If there is more strategic depth than there is difficulty, that unused depth is strategically meaningless. SRPGs such as FFT and Disgaea are not as strategically difficult than the harder games I've listed elsewhere on this site because while they have plenty of depth, they lack in challenging content that asks the player to take advantage of it. When a person claims they want to "make up their own strategy and still win" they are probably saying they want a game that is less strategically difficult so their inefficient strategy still passes. This is especially true of SRPGs with no scoring system to encourage efficiency and strategy. The more complex a solution to a challenge is, the more difficult it is to figure out the strategy for it.

Perception of game difficulty is subjective, but if a gamer lacks skill, they are too incompetent to objectively analyze a game system. It's best for developers to cater to a wide variety of skill levels in their games, so a wider variety players can play the game near their level of skill and possibly improve. When forming a review or analysis of a game, it's important to distinguish game design fact from personal perception of difficulty or character/plot elements.

To recap, the valid game moves or positions is the depth, the challenges the player must overcome and/or score well on is the difficulty, and the planning and execution by the player is the strategy.

A game can have a small amount of strategic depth, but still be strategically difficult, due to the challenging content that forces the player to learn about and use every bit of strategic depth to its fullest. An SRPG/TBS like Advance Wars Advance Campaign is strategically complex in spite of its relatively simple mechanics because each level is designed with a different precise and exacting optimal strategy that takes skill and calculation to formulate. Every unit on the board must be carefully considered and used perfectly. If an SRPG/TBSs levels need different complex strategies to be formulated for each battle, the game is generally considered more difficult. SRPG/TBSs with valid scoring systems are indicative of the developers putting effort behind creating a balanced and strategically complex combat experience.

In comparison, other SRPG/TBSs may have several non-standard systems attached in an attempt to increase the depth, but every fight plays out the same way with the same simple optimal strategy, making the game monotonous and repetitive with little brain engagement required. Adding on loads of gimmicky features does not automatically guarantee that an SRPG/TBS is strategically complex. If an SRPG/TBSs levels can be completed by following the same strategy every time, the game is generally considered easier. The same goes for pre-battle customization features. Having a ton of customization options does not automatically mean strategic depth or difficulty. If there are overpowered features or if the customization doesn't matter because the game is too easy/broken or doesn't take advantage of the features, the difficulty of the game is reduced. Strategic depth means nothing if there isn't strategic difficulty to encourage the player to utilize it.

Player skill in SRPG/TBS is similar to chess and other board games - the ability to analyze a complex situation and formulate the best strategy, to know your opponent (in this case, a relatively simple computer AI) and form a strategy around their weaknesses, and plan for any contingencies. Unlike chess, though, there are few SRPG/TBSs with real time limits, and the player is usually allowed to reload or restart the battle. This gives the developers the opportunity to create puzzle-like challenges that a player may never be skilled enough to formulate the optimal strategy or solution on the first try, allowing multiple retries until they get it right.

Claiming that an unskilled player can brute force their way through a relatively difficult SRPG is illogical. Realistically, brute forcing (that is, making random moves and hoping you eventually win) a relatively difficult SRPG challenge will range from a ridiculously long time to never. That is why even the best computers in the world struggle to brute force analyze and play games like chess or go. An unskilled player could no better win a game of chess by randomly making moves, even against a predictable computer AI opponent. On the other hand, in order to directly compare two players skill levels, the time taken to solve a puzzle or challenge must be taken into account, as the more skilled player will solve the challenge faster.

Similarly, claims that tactics or strategy game challenges are about how much time you have on your hands rather than your skill level are wrong. Certainly time is a factor in competition, but a sufficiently skilled player will not only complete a tactics game challenge with a higher score, they'll also do it faster than a poorly skilled player who spends hours struggling to complete a single level.


Strategic variety is an important variable in considering a games difficulty, as well. If the entire game can be won with one or two strategies, there isn't much to challenge the player and make them rethink their strategy between levels. This is especially true if that one strategy is simple in the first place, which makes the game feel monotonous and repetitive.

To determine if you have a relatively moderate amount of skill at SRPG/TBS games, complete a couple of the SRPG/TBS challenges located in this post. If you find your brain melting, you are probably not skilled at SRPG/TBS games.

Randomness in SRPG/TBSs is a factor that must be accounted for in a players strategy. Good players will account for the randomness and do everything they can to minimize it and guard against it, making it far less of a factor than to a poorly skilled player who frequently exposes themselves to luck. Sometimes randomness is poorly balanced and unfair, but this should only be judged by skilled players who are able to analyze the game at optimal levels of strategy. Save/reload abuse to get around randomness is considered a way to reduce the amount of skill needed to complete a challenge, where you would have otherwise had to handle the randomness as it occurred.

Replaying a level to optimize strategy based on new information gained while playing it is a legitimate feature of strategy games. There is nothing inherently unfair about it. Many hardcore genres like shoot em ups, racing games, action/arcade games, and puzzle games require hundreds of playthroughs to memorize and master to get world record level scores.


Tier Lists

A tier list is a list of objects, games, or game elements rated in strength, usefulness or efficiency based on a stated goal or condition. If you do not state a goal or condition, a tier list is meaningless as nobody can tell what by measure the game elements are rated. Efficiency is an opinion and thus there is no "implied", "real", or "true" stated goal or condition for a tier list. Once again, an opinion cannot be a fact.



Types of Tactics Games

Wargame:
Wargames were the first type of tactical game to be developed, sometimes based on even older tabletop games back before personal computers. Wargames attempt to be as historically accurate as possible, with many combat variables, hundreds of historically accurate military units, and real life nations. Wargames are sometimes played at the operational level with battalions and groups instead of individual units, such as The Operational Art of War, which most resembles the old tabletop games.

Most recognizable Wargame examples in NA:
Panzer General
Daisenryaku


Wargame-lite:
A tactical level Wargame with reduced strategic depth compared to full fledged wargame titles. The wargame-lite usually replaces the hundreds of historically accurate units and nations with a handful of generic units and fictional nations or factions. Most wargame-lite titles add unrealistic or abstract combat systems that separate them from traditional wargames. Wargames and wargame-lite games rarely have any kind of repetitive grinding or easy to abuse combat systems, making them a better indicator of tactical skill.

Most recognizable Wargame-lite examples in NA:
Advance Wars
Military Madness


Simulation RPG or Strategy RPG (SRPG):
SRPGs primarily come from Japanese developers, and they are usually fantasy based with living creatures instead of military machinery. They typically take the standard RPG format and place it on a grid with more units. While some titles attempt to make legitimate challenges that can't be mitigated through grinding, save/load abuse, etc., the large majority of SRPGs simply use the grid based format as an excuse to tell yet another generic RPG tale. There's little point to playing most SRPGs unless you're interested in the plot and characters.

Most recognizable SRPG examples in NA:
Final Fantasy Tactics
Shining Force
Front Mission
Fire Emblem
Super Robot Taisen/Wars

Sandbox SRPG:
A tactical game that contains a sizable amount of strategic depth by the way of gimmicks and combat systems, yet rarely requires the player to utilize it to solve a challenge. Instead the player is allowed to develop whatever strategies they want and almost always win, provided their numbers are big enough. Usually involves copious amounts of repetitive forced grinding and a focus on abstract numbers instead of strategy. This type of game usually feels like messing around with an obscured graphing calculator instead of playing a strategic chess-like game. These generally require the least amount of skill and the most amount of patience out of any type of tactical level turn based game. Almost always features fanservice for the ronery crowd.

Most recognizable Sandbox examples in NA:
Disgaea and other NIS titles
Record of Agarest War and other Idea Factory titles

Other categories of turn based games include operational level games, which take place at the level of battalions and groups of units, such as Civilization. Lastly there are strategic level games, which take place at the level of armies on a multinational sized map, such as Risk or Romance of the 3 Kingdoms. The terms tactical, operational, and strategic are borrowed from military terminology.
Games that revolve almost entirely around grinding like NIS and Idea Factory titles have more in common with MMORPGs than SRPG/TBSs. As long as you put in enough time to get to level 9999 and put out millions of points of damage, you're going to be able to destroy whatever opponent the game throws at you, because in the end it's about numbers and battle calculations, not strategic complexity or brainpower/skill. In other words, you are spending hours grinding in a giant graphing calculator. There might be some strategic challenge in figuring out the fastest way to reach level 9999, but I'm not sure I'd classify that under the typical challenge you'd expect in an SRPG.


Let's look at some end game play of Disgaea. Yes there are other NIS SRPGs but they're very similar to Disgaea in core mechanics (grinding). Disgaea is a graphing calculator disguised as a game, where big numbers and grinding trump whatever customization and monster capturing the developers throw in on the side. It's not a "deep" game - that word gets thrown around about Disgaea all the time and it is wrong. It can't have strategic depth if all the customization and geo panels and other gimmicks are mostly useless window dressing compared to raw numbers. I sometimes see Disgaea (and Final Fantasy Tactics) fans trying a relatively challenging SRPG and breaking down whining about how unfair the game is because they don't have rudimentary skill at strategic games and they were just fooling themselves by playing games like Disgaea.

Some Disgaea footage:

http://www.youtube.com/watch?v=0z9NMOMkeQ0
Oh my god Uber Prinny Bael! This is one mean penguin. Once again the only 'strategy' is grinding until your numbers are in the bazillions then unloading attack(s) that deal 'millions of damage'. In this video the player just one shots the boss in one attack. And this is "the hardest boss in the game". Uhh ok.

http://www.youtube.com/watch?v=U7o269Hgq6M
http://www.youtube.com/watch?v=GoKXXHsTbIU
http://www.youtube.com/watch?v=se6cdZ-08XM
The only strategy you'll find is how to reach level 9999 more quickly, at which point you can go kill that 'hardest boss in the game' in a blaze of million hit point glory. However I'd hardly classify finding the most efficient way to grind to be an SRPG-related challenge.


Now let's look at some some SRPGs that have functional strategic depth that's utilized by relatively difficult strategic challenges. A challenging SRPG must have a high amount of strategic difficulty that makes use of its depth. Sometimes just describing the strategy required for a mission is enough to give you an idea, such as Elven Legacy. I've written a number of guides for strategy heavy SRPGs that you can find here. Just by looking at the text you know there's lots to figure out for each mission on top of knowing all the standard SRPG fundamentals like unit management, XP distribution, efficient positioning, class strengths and weaknesses, etc. The more complex a solution is required for a challenge, the more minimum amount of words are needed to explain it.

Valkyria Chronicles [1] [2]

Advance Wars [1] [2] [3]

Fire Emblem 5 [1]


Check this article for some more advanced level tactical challenges.

Some games combine both strategic level combat and operational and tactical level combat and are highly complex. Civilization or Hearts of Iron, for example.

The most strategically deep/complex SRPG/TBS games tend to be realistic PC war games that have dozens of playable nations, hundreds of units, and many systems to be learned. Most importantly, you need to utilize all of that strategic depth in order to succeed at the game.

Friday, April 9, 2010

Sakura Wars: So Long, My Love review (PS2)

Sakura Wars main claim to fame is that its combat system is the precursor to Valkyria Chronicles. It features a very similar movement and attack system, although turn order is based on speed stats and enemies don't attack while your character takes their turn. Don't expect to spend much time fighting in this game - it's about 75% dating sim and 25% combat, and the game is only 20-25 hours long. The dating sim elements are technically well done, but the fact is that dating sims are an extremely niche genre that will appeal to very few players.

Aside from the VC precursors, this combat system is very basic and simple. There are very few differences between units, no customization, no buffs/debuffs, etc. The battle camera can be a pain to deal with when trying to line up joint attacks. This is especially true in aerial fights where the camera controls are even more restricted than on the ground. The battles overall are very easy especially if you win your female allies favor. There isn't any real scoring system aside from gaining your female allies trust. At one point mid-game you are rated based on allied units lost, but that's not nearly enough to be called a scoring system.

The 'area move' system where you are able to move between different rooms on the map is something that will be reappearing in Valkyria Chronicles 2. This adds some interesting dimensions to the battlefield, although the developers rarely make it a strategic choice about which area to be in. Most non-boss fights are against generic robot cannon fodder that can get pretty boring. Some of the large bosses with multiple body parts hold promise, but the strategy is all the same 'destroy the damage dealing parts then hit the weak point a couple times'. It's sometimes fun lining up Joint Attacks to kill multiple enemies.

Trudging through many hours of dating sim just to get to a short, boring and easy boss fight will not be pleasing to experienced SRPG fans. I never had to restart a single mission nor did I ever lose a single unit - the game is just that easy.

On to the dating sim portions of the game. The game plays in chapters like an anime episode, each chapter focusing on a different character. You're tasked with pampering a bunch of implausibly eccentric women, children, and transvestites all acting out anime's most worn out cliches about friendship, free will, and love. Your enemies (and allies) are walking cliches. Unless you're a serious anime fan and love dating sims, you just won't be enjoying the majority of the game. If you do poorly you'll find yourself and your allies with lower stats and weaker Joint Attacks.

The LIPS system is a mini-game presented frequently during the dating sim sections where you have to make choices under the pressure of a time limit, choose the 'loudness' of your voice, and perform rhythm game style input sequences. It's usually pretty well done, but I have to question why the developers kept randomly inserting precise analog quarter and half-circles that are far more difficult than anything else LIPS related. This provides an uneven level of difficulty that will have you destroying some easy Stick Lips and then running into a very difficult one full of half and quarter turns that feels like trying to pull out Street Fighter special moves on an analog stick.

Unless you're really interested in SRPG history, or really into anime and dating sims, there isn't much reason to play this game. But if you are really into anime and dating sims, you've probably already bought this game. I should also note that this series is dead - this game was released in Japan in 2005 and there are no plans for a new Sakura Wars game. For all intents and purposes, Valkyria Chronicles is its successor and replacement. For anyone wondering if the SRPG combat is worth a purchase? It isn't.

Tuesday, April 6, 2010

List of tactical level turn based strategy (TBS), turn based tactics, wargames, and strategy or simulation role playing games (SRPG/TRPG).

List of tactical level turn based strategy (TBS), turn based tactics, wargames, and strategy or simulation role playing games (SRPG/TRPG). Compiled by Matthew Emirzian at www.tbstactics.com.

Latest update: Jan 24, 2012.

New: The [P] link will bring you to an affiliated Play-Asia or Amazon.com order page.

General game rules to be included in this list:

1. Must be turn based.  Only one unit can move at a time (IGOUGO). I may include exceptional WEGO (both player and enemy units move at the same time) games at my discretion.
2. Must have multiple player controlled units.
3. Must be at the tactical level of combat, not the strategic or operational level. I may include exceptional strategic or operational level games at my discretion.
4. Tactical level combat must be at the top level of the games mechanics and must be the main focus of the game.
5. No shovelware, small or short flash/browser games, porn games, etc. This is at my discretion.

If you spot a game I'm missing based on the above criteria or if you spot errors, feel free to e-mail me or leave a comment.I apologize for the lack of European release dates but info on EU releases is hard to come by, if they are ever released at all in EU.

Ongoing development, open source PC/Mac/Linux/other PC hardware OS games. These games are listed on top as anybody can contribute to them and/or develop their own tactics games.
The Battle For Wesnoth
Advanced Strategic Command
Xconq
UFO Alien Invasion
LGeneral
Turious


TBA
[PC/XBLA] [NA] [1] Skulls of the Shogun
[PC] [NA] [1] Jagged Alliance 3
[PC] [NA] [1] Jagged Alliance Online
[PC] [NA] [1] Mark H. Walker's Lock 'n Load: Heroes of Stalingrad
[PC] [NA] [1] Hostile Sector
[PC/PSN] [JP] [1] Chevalier Saga Tactics
[PS3] [JP] [1] Makai Wars
[PS3] [JP] [1] Utawareumono 2
[PS3] [JP] [1] Tears to Tiara 2
[PS3] [JP] [1] 2nd Super Robot Wars OG
[3DS] [JP] [1] Super Robot Wars 3DS (working title)
[3DS] [JP] [1] Daisenryaku 3DS
[3DS/Vita] [JP] [1] Alpha-Unit developed SRPG
[Vita] [JP] [1] Marvelous Entertainment Inc. Simulation RPG (working title)
[Vita] [JP] [1] Super Robot Wars Franchise (working title)
[Browser] [JP] [1] Sakura Wars Online
[???] [JP] [1] ARK Project (successor to Luminous Arc)

2012
TBA [iPhone] [NA] [1] Ghost Recon: Shadow Wars
TBA [PS3] [NA] [1] Rainbow Moon
TBA [3DS] [JP] [1] Imageepoch developed SRPG
Fall [PC] [NA] [1] X-COM: Enemy Unknown
Q2 [PS3/Vita] [JP] [P] [1] Moe Moe Daisensou Gendaiban ++
Q2 [Vita] [NA] [P] [1] Disgaea 3: Absence of Detention
Spring [iPhone] [NA] [1] Hunters: Episode 2
06/12 [PSP] [NA] [P] [1] [2] Gungnir
04/19 [3DS] [JP] [P] [1] Fire Emblem: Kakusei
04/05 [PSP] [JP] [P] [1] 2nd Super Robot Wars Z Saisei-hen
03/29 [X360/PS3] [JP] [P] [1] Daisenryaku Perfect: Senjou no Hasha
03/17 [DS] [JP] [P] [1] Pokemon + Nobunaga’s Ambition
02/28 [DS] [NA] [P] [1] [2] Shin Megami Tensei: Devil Survivor 2
01/24 [Mobile] [JP] [1] Super Robot Wars Mobile
01/12 [PSP] [JP] [P] [1] Super Robot Wars OG Saga: Masou Kishin II
01/12 [PSP] [JP] [1] Super Robot Wars OG Saga: Masou Kishin I & Masou Kishin II Limited Edition Bundle
01/11 [iPhone] [NA] [1] Hero Academy

2011
12/22 [3DS] [JP] [1] SD Gundam G Generation 3D
12/17 [Vita] [JP] [1] Makai Senki Disgaea 3 Return
12/15 [3DS] [JP] [1] Moe Moe Daisensou * Gendaiban 3D
12/15 [iPhone] [NA] [1] Armament 2028
11/23 [PSP] [JP] [1] Senjou no Valkyria 3: Extra Edition
11/21 [PC] [NA] [1] Grotesque Tactics 2
11/15 [PC] [NA] [1] Unity of Command (operational level)
11/14 [PC] [NA] [1] Field of Glory - Decline & Fall
11/02 [PC] [NA] [1] [2] Panzer Corps Grand Campaign '39 and '40
10/27 [PSP] [JP] [1] Ragnarok: Hikari to Yami no Koujo
10/13 [iPhone] [NA] [1] Squids
09/06 [PS3] [NA] [1] Disgaea 4
08/25 [PSP] [JP] [1] [2] Moe Moe Daisensou Gendaiban Plus 
08/23 [3DS] [NA] [1] Devil Survivor Overclocked
08/04 [iPhone] [JP/NA] [1] Final Fantasy Tactics: The War of the Lions 
07/28 [PSP] [JP] [1] Queen's Gate: Spiral Chaos
07/28 [DS] [JP] [1] Devil Survivor 2
07/11 [PC] [NA] [1] Panzer Corps
06/28 [iPhone/iPad] [JP] [1] Moe Moe Daisensou 2
06/30 [PSP] [JP] [1] Girls Battlefield 2
06/23 [PSP] [JP] [1] Gloria Union
06/14 [PS3/360] [NA] [1] Record of Agarest War Zero
05/26 [PC/Mac] [NA] [1] Frozen Synapse (WEGO based)
05/20 [iPhone] [NA] [1] Assault Commander Ultimate
05/19 [PSP] [JP] [1] Gungnir: Masou no Gunshin to Eiyuu Sensou
05/09 [PC] [NA] [1] Battle Academy: Market Garden
04/28 [PC] [JP] [1] Moe Moe Daisensou Gendaiban
04/14 [PSP] [JP] [1] 2nd Super Robot Wars Z Hakai-hen
04/10 [PC] [NA] [1] Age of Fear
04/06 [JP Cell Phone] [JP] [1] Namco Chronicle
04/03 [PC] [NA] [1] Field of Glory: Legions Triumphant
03/30 [iPhone] [NA] [1] Tactical Soldier – Undead Rising
03/26 [iPhone] [NA] [1] Great Little War Game
03/22 [3DS] [NA] [1] [2] Tom Clancy's Ghost Recon: Shadow Wars
02/26 [iPhone] [NA] [1] Hunters: Episode One
02/15 [PSP] [NA] [1] [2] Tactics Ogre: Let Us Cling Together
02/11 [PSP/Wii] [JP] [1] SD Gundam G Generation World
02/24 [PS3] [JP] [1] Disgaea 4
01/27 [PSP] [JP] [1] Valkyria Chronicles 3
01/21 [iPhone] [NA] [1] The Pantheon Cycle: Shrouded Aspect
01/18 [PC] [NA] [1] Magic: The Gathering Tactics
01/04 [iPhone/PC] [NA] [1] Metal Brigade Tactics
01/03 [PSP] [NA] [1] Legends of War: Patton's Campaign


2010
12/16 [PSP] [1] Tears to Tiara Gaiden: Avalon no Nazo Portable
11/30 [PC] [1] Field of Glory - Swords and Scimitars
11/25 [DS] [1] Super Robot Wars L
11/09 [PSP] [1] [2] Knights in the Nightmare w/ Yggdra Union DLC code
10/19 [iPhone] [1] Armageddon Wars
10/15 [PC/WIIWare] [1] [2] Grotesque Tactics: Evil Heroes
10/09 [PSP] [1] Blazing Souls: Accelate (NA)
09/28 [PC/Mac/360/PS3/WII/DS] [1] Battle vs Chess
09/21 [PC] [1] [2] Sid Meier's Civilization V
09/16 [PSP] [1] [2] Blue Roses: Yousei to Aoi Hitomi no Senshitachi
09/12 [PC] [1] Battle Academy: Blitzkrieg France
09/07 [DS] [1] Dawn of Heroes
08/31 [PSP] [1] [2] Valkyria Chronicles II
08/24 [PC] [1] Elemental: War of Magic
07/15 [PC] [1] Field of Glory - Immortal Fire
07/15 [DS] [1] [2] [3] Fire Emblem: Shin Monshou no Nazo Hikari to Kage no Eiyuu
07/04 [iPad/iPhone] [1] The War of Eustrath HD
06/14 [XBLIG/PSPMinis] [1] Star Hammer Tactics
06/02 [iPhone] [1] [2]  Highborn
05/27 [PSP] [1] Daisenryaku Perfect: Senjou no Hasha
05/27 [PSP] [1] [2] Blaze Union: Story to Reach the Future
05/27 [DS] [1] Super Robot Wars OG Saga: Masou Kishin - The Lord of Elemental
05/21 [PC] [1] Legio
04/08 [PC] [1] BBC Battle Academy
04/07 [PC] [1] [2] Future Wars
03/18 [DS] [1] Moe Moe 2-Ji Daisenryaku 2: Yamato Nadesico
03/17 [PC] [1] Dofus Arena
03/15 [PC] [1] [2] Field of Glory - Rise of Rome and Storm of Arrows
03/11 [PSP/X360] [1] Akatsuki no Amaneka to Aoi Kyojin
02/25 [iPhone/CEL] [1] [2] [3] Transformers G1: Awakening
02/25 [DS] [1] Gendai Daisenryaku DS Isshoku Sokuhatsu - Gunji Balance Houkai
02/08 [iPhone/mobile] [1] [2] Military Madness: Neo Nectaris / Military Madness 2
01/20 [XBLA/PS3] [1] [2] Vandal Hearts: Flames of Judgment


2009
12/17 [PSP] [1] [2] Queen's Blade: Spiral Chaos
12/15 [iPhone] [1] SD Gundam G Generation Touch
12/14 [iPhone] [1] Rebirth of Fortune
12/10 [PSP] [1] [2] [3] R-Type Tactics II: Operation Bitter Chocolate
12/10 [DS] [1] Luminous Arc 3: Eyes
11/30 [PC] [1] Field of Glory
11/24 [iPhone/iPad] [1] Battle for Wesnoth HD
11/23 [iPhone] [1] Rogue Planet
11/20 [PC] [1] Daisenryaku Perfect 2.0
11/?? [PC] [1] Stellar Forces
10/29 [WII] [1] [2] Super Robot Wars Neo
10/29 [iPhone/PC/MAC] [1] Monster Ball
10/26 [PSP] [1] [2] Mytran Wars
10/21 [XBLA] [1] Panzer General: Allied Assault
10/15 [iPhone] [1] Archon:Conquest
09/28 [DSiWare] [1] Dragon Quest Wars
09/30 [XBLA/PS3/WII] [1] Military Madness: Nectaris Remake
09/25 [PC/PS2/PSP] [1] [2] Moe Moe 2-Ji Daisenryaku 2
09/17 [PS3] [1] [2] Tears to Tiara Gaiden: Avalon no Nazo
09/10 [PC] [1] Operation Barbarossa: The Struggle for Russia
08/27 [PSP] [1] Gendai Daisenryaku: Isshoku Sokuhatsu - Gunji Balance Houkai
08/06 [PS2/WII] [1] [2] SD Gundam G Generation Wars
07/24 [iPhone] [1] War3100
07/23 [PSP] [1] [2] Blazing Souls Accelate
07/21 [iPhone] [1] War Generation
07/13 [iPhone/PSN] [1] [2] Mecho Wars
06/25 [PS3N/360] [1] [2] Agarest Senki Zero
06/16 [PC] [1] [2] Horse and Musket: Volume I
06/15 [iPhone/CEL] [1] UniWar
05/28 [PSP] [1] [2] Utawarerumono Portable
05/28 [DS] [1] Tactics Layer: Ritina Guard Senki
04/26 [PC] [1] Battle Moon Wars The Best
04/15 [DS/PSP/PC] [1] [2] Military History Commander Europe at War
04/15 [PC] [1] The War Engine
04/07 [PC] [1] [2] [3] Elven Legacy / Ranger, Siege, Magic expansions / Elven Legacy Collection
03/26 [PSP] [1] [2] Makai Senki Disgaea 2 Portable / Disgaea 2: Dark Hero Days
03/20 [DS] [1] [2] Super Robot Wars K
03/20 [360/PC] [1] [2] Moe Moe 2-Ji Daisenryaku * Ultra Deluxe
03/12 [WII] [1] [2] Phantom Brave Wii / Phantom Brave: We Meet Again
02/19 [PS2] [1] [2] Sacred Blaze
02/19 [DS] [1] [2] Shining Force Feather
02/12 [iPhone] [1] Slay
02/02 [iPhone/PC] [1] Reign of Swords: Episode II 
01/19 [CEL] [1] [2] Luminous Arc: Dreamcure
01/15 [DS] [1] [2] [3] Megami Ibunroku Devil Survivor / Shin Megami Tensei: Devil Survivor


2008
12/04 [PC] [1] Hired Guns: The Jagged Edge
12/04 [DS] [1] Eiyuu Senki Laevatein / Hero's Saga Laevatein Tactics
11/27 [PS3] [1] Agarest Senki: Reappearance
11/24 [DS] [1] [2] Age of Empires: Mythologies
11/20 [PC/PSP/PS2/CEL] [1] [2] Moe Moe 2-Ji Daisenryaku
11/04 [DS/PSP] [1] Tom Clancy's EndWar
11/01 [DS] [1] [2] [3] Varukir Purofairu Toga o Seou Mono / Valkyrie Profile: Covenant of the Plume
09/25 [PS2] [1] [2] Super Robot Wars Z / Super Robot Wars Z: Special Disk
09/25 [DS/PSP] [1] [2] Knights in the Nightmare
09/09 [iPhone/PC] [1] Reign of Swords
08/28 [DS] [1] Tactical Guild
08/07 [DS] [1] [2] Fire Emblem: Shin Ankoku Ryuu to Hikari no Ken / Fire Emblem: Shadow Dragon
07/17 [PS3] [1] [2] Tears to Tiara: Kakan no Daichi
07/07 [iPhone/CEL] [1] Song Summoner: The Unsung Heroes -- Encore
06/26 [DS] [1] Makai Senki Disgaea: Makai no Ouji to Akai Tsuki / Disgaea DS
06/26 [DS] [1] [2] Bleach: The 3rd Phantom
05/29 [DS] [1] [2] Front Mission 2089: Border of Madness
05/15 [DS] [1] Luminous Arc 2 ~Will~ / Luminous Arc 2
04/24 [PS3] [1] [2] [3] Senjou no Valkyria / Valkyria Chronicles
04/24 [PSP] [1] Vantage Master Portable
04/10 [PS2] [1] [2] Battle of Sunrise
02/14 [PS2] [1] [2] Poison Pink / Eternal Poison
02/13 [XBLA] [1] Commanders: Attack of the Genos
01/31 [PS3] [1] [2] [3] Makai Senki Disgaea 3 / Disgaea 3: Absence of Justice
01/21 [DS] [1] Famicom Wars "The Lost Light" / Advance Wars: Days of Ruin
[browser] [1] Weewar


2007
12/27 [PS2] [1] [2] Super Robot Wars Original Generation Gaiden
12/13 [PS2] [1] [2] Spectral Gene
11/29 [PS2] [1] [2] SD Gundam G Generation Spirits
11/29 [360] [1] [2] Apocalypse ~Desire Next~
11/12 [PSP/DS] [1] Warhammer 40,000: Squad Command
11/08 [PC] [1] [2] John Tiller's Battleground Napoleonic Wars / Civil War
11/08 [PC] [1] [2] Fantasy Wars
11/07 [DS] [1] [2] Panzer Tactics DS
11/06 [PC] [1] Napoleon in Italy
10/25 [PC] [1] Advanced Tactics: World War II
10/25 [DS] [1] Final Fantasy Tactics A2: Fuuketsu no Grimoire / Final Fantasy Tactics A2: Grimoire of the Rift
10/11 [360] [1] [2] Operation Darkness
10/04 [DS] [1] [2] ASH Archaic Sealed Heat
10/02 [PS2] [1] [2] Magician's Academy
10/02 [DS] [1] Konchuu Wars / Drone Tactics
09/20 [PSP] [1] [2] R-Type Tactics / R-Type Command
09/14 [PSP] [1] [2] Dungeons & Dragons Tactics
08/09 [DS] [1] SD Gundam G Generation: Cross Drive
08/09 [PSP] [1] [2] Wild Arms XF (Crossfire)
08/09 [DS] [1] [2] Itsuwari no Rondo / Rondo of Swords
06/28 [PS2] [1] Super Robot Wars Original Generations
06/20 [XBLA] [1] Band of Bugs
06/05 [PC] [1] John Tiller's Campaign Series
05/24 [DS] [1] [2] Hoshigami Remix / Hoshigami: Ruining Blue Earth Remix
05/10 [PSP] [1] Final Fantasy Tactics: Shishi Sensou / Final Fantasy Tactics: The War of the Lions
04/26 [PS2] [1] [2] Elvandia Story
03/29 [360] [1] Absolute: Blazing Infinity
03/22 [DS] [1] [2] Front Mission 1st / Front Mission
03/01 [DS] [1] [2] Super Robot Wars W
02/22 [WII] [1] Fire Emblem: Akatsuki no Megami / Fire Emblem: Radiant Dawn
02/22 [PS2] [1] Kikou Souhei Armodyne
02/15 [PS2] [1] [2] Soul Cradle: Sekai wo Kurau Mono / Soul Nomad & the World Eaters
02/08 [DS] [1] [2] Luminous Arc
02/08 [360] [1] Diario: Rebirth Moon Legend
02/07 [PC] [1] Battlefront
01/18 [PS2] [1] [2] Dragon Shadow Spell


2006
12/14 [PSP] [1] Daisenryaku Portable 2
12/14 [PS2/PSP/XBX/PC] [1] [2] [3] Daisenryaku VII Exceed
11/30 [PSP] [1] Makai Senki Disgaea Portable / Disgaea: Afternoon of Darkness
11/30 [PS2] [1] Summon Night 4
11/30 [360] [1] Super Robot Wars XO
11/22 [PSP] [1] Jeanne d'Arc
11/05 [PC] [1] Fantasy Knight II
10/26 [PS2] [1] Utawareru Mono: Chiriyuku Mono he no Komoriuta
09/21 [PS2] [1] Chaos Wars
09/15 [CEL] [1] Front Mission 2089-II
08/07 [PC] [1] Blitzkrieg: War in Europe 1939 - 1945
08/03 [PSP] [1] SD Gundam G Generation Portable
07/27 [PS2] [1] Simple 2000 Series Vol. 103: The Chikyuu Boueigun Tactics / Global Defence Force: Tactics
06/29 [360] [1] Spectral Force 3 ~Innocent Rage~ / Spectral Force 3
06/23 [PC] [1] Gadget Trial
06/08 [PC] [1] WinSPWW2
05/23 [PSP] [1] Field Commander
04/28 [PC] [1] Strategic Command 2: Blitzkrieg / Weapons and Warfare / Patton Drives East
03/23 [GBA/PSP] [1] Yggdra Union / Yggdra Union: We'll Never Fight Alone
03/09 [PSP] [1] Sakura Taisen 1&2
02/23 [PS2] [1] Makai Senki Disgaea 2 / Disgaea 2: Cursed Memories
02/14 [DS] [1] Age of Empires: The Age of Kings
01/19 [PS2] [1] Blazing Souls


2005
12/29 [PS2] [1] [2] Front Mission 5 ~Scars of the War~
12/22 [PSP] [1] Daisenryaku Portable
12/05 [PC] [1] Hammer & Sickle
12/01 [GC/WII] [1] SD Gundam Gashapon Wars
11/24 [PS2] [1] Rebirth Moon
11/08 [PSP] [1] The Lord of the Rings: Tactics
11/?? [N-Gage] [1] Pathway to Glory: Ikusa Islands
11/?? [N-Gage] [1] High Seize
09/15 [GBA] [1] Super Robot Wars Judgment
09/09 [PS2] [1] Rhapsodia / Suikoden Tactics
09/06 [GBA] [1] Rebelstar: Tactical Command
08/26 [PC] [1] [2] Lock 'n Load: Band of Heroes
08/25 [PSP] [1] Twelve ~Sengoku Fuushinden~
08/11 [PS2] [1] Zoids Tactics
07/28 [PS2] [1] Dai-3-Ji Super Robot Wars Alpha: Shuuen no Ginga e
07/07 [PS2/WII] [1] Sakura Taisen V: Saraba Itoshiki Hito Yo / Sakura Wars: So Long, My Love
06/23 [DS] [1] Famicom Wars DS / Advance Wars: Dual Strike
06/17 [CEL] [1] Ancient Empires II
06/?? [PC] [1] WinSPMBT
05/26 [PS2] [1] Namco x Capcom
05/26 [PS2] [1] Berwick Saga
05/26 [DS] [1] SD Gundam G Generation DS
04/26 [PC] [1] Laser Squad Nemesis
04/20 [GC] [1] [2] Fire Emblem: Souen no Kiseki / Fire Emblem: Path of Radiance
03/17 [PS2] [1] [2] Phantom Kingdom / Makai Kingdom: Chronicles of the Sacred Tome
03/07 [CEL] [1] [2] Front Mission 2089
03/03 [PC] [1] [2] Domination (sequel to Massive Assault)
02/17 [PS2] [1] Shinseiki Yuusha Taisen
02/24 [PS2] [1] [2] Sakura Taisen 3
02/03 [PC] [1] VM Japan (Vantage Master)
02/03 [GBA] [1] [2] Super Robot Wars Original Generation 2
01/24 [PC] [1] [2] Flashpoint Germany


2004
12/22 [GBA] [1] [2] Lord of the Rings: Uchitsu Kuni Daisanki / The Lord of the Rings, The Third Age
12/16 [GC] [1] [2] Super Robot Wars GC
11/26 [N-Gage] [1] [2] Pathway to Glory
11/25 [GBA] [1] [2] Game Boy Wars Advance 1+2
11/18 [GBA] [1] [2] Yu Yu Hakusho: Tournament Tactics
10/28 [PS2] [1] [2] Stella Deus / Stella Deus: The Gate of Eternity
10/07 [GBA] [1] [2] Fire Emblem: Seima no Kouseki / Fire Emblem: The Sacred Stones
10/06 [PC] [1] [2] Tin Soldiers: Alexander the Great
08/05 [GBA] [1] [2] Shining Force: Kuroki Ryuu no Fukkatsu / Shining Force: Resurrection of the Dark Dragon
05/27 [PS2/PSP] [1] [2] Super Robot Wars MX / Super Robot Wars MX Portable
05/13 [PS] [1] [2] Black/Matrix OO (Double O)
03/04 [PC] [1] [2] Jagged Alliance 2: Wildfire
03/04 [Mobile] [1] [2] Ancient Empires
02/19 [PS2] [1] [2] SD Gundam G Generation Seed
02/?? [Mobile] [1] Tales of Tactics
01/22 [PS2/PSP] [1] [2] Phantom Brave / Phantom Brave Portable
????? [Mobile] [1] TakTik


2003
12/18 [PS2] [1] [2] Front Mission 4
11/27 [GBA] [1] [2] SD Gundam G Generation Advance
11/07 [PC] [1] [2] Silent Storm / Silent Storm: Sentinels
10/30 [PS2] [1] [2] Shinki Gensou Spectral Souls
10/28 [PS2/XBX/GC] [1] [2] Gladius
10/23 [PS] [1] [2] Front Mission 1st
10/21 [PC] [1] [2] Warlords IV: Heroes of Etheria
10/20 [PC] [1] [2] Massive Assault
09/12 [GBA] [1] [2] Naruto: Konoha Senki
09/01 [PC] [1] [2] Titans of Steel: Warring Suns
08/08 [GBA] [1] [2] Super Robot Wars Destiny
08/07 [PS2] [1] [2] Summon Night 3
07/25 [GBA] [1] [2] Onimusha Tactics
07/17 [WSC] [1] [2] Super Robot Wars Compact 3
06/26 [PS2] [1] [2] San Goku Shi Senki 2 / Dynasty Tactics 2
06/24 [GBA] [1] [2] Advance Wars 2: Black Hole Rising
04/25 [GBA] [1] [2] Fire Emblem: Rekka no Ken / Fire Emblem
03/27 [PS2] [1] [2] The 2nd Super Robot Wars Alpha
03/07 [GBA] [1] [2] Tales of the World: Summoner's Lineage
02/27 [PS2] [1] [2] Sakura Taisen ~Atsuki Chishio ni~
02/14 [GBA] [1] [2] Final Fantasy Tactics Advance
01/30 [PS2] [1] [2] Makai Senki Disgaea / Disgaea: Hour of Darkness


2002
11/28 [PS2] [1] [2] SD Gundam G Generation Neo
11/22 [GBA] [1] [2] Super Robot Wars Original Generation
10/31 [PC] [1] [2] SD Gundam G Generation DA
10/03 [PS] [1] Dragon Drive: Tactics Break
09/26 [WSC] [1] [2] SD Gundam G Generation: Mono-Eye Gundams
08/30 [GBA] [1] [2] Black/Matrix Zero
08/22 [GBA] [1] [2] Super Robot Wars Reversal
07/16 [PC] [1] [2] Strategic Command: European Theater / Global Conflict / Pacific Theater
07/04 [WSC] [1] [2] Arc the Lad
04/26 [PC] [1] [2] Utawareru Mono
04/18 [PS] [1] [2] Arc the Lad Collection
03/29 [GBA] [1] [2] Fire Emblem: Fuuin no Tsurugi
03/28 [PS2] [1] [2] Super Robot Wars Impact
03/28 [PS2] [1] [2] Black/Matrix 2
03/21 [DC] [1] [2] Sakura Taisen 4
02/28 [PC] [1] Piece of Wonder
02/14 [PS2] [1] [2] San Goku Shi Senki / Dynasty Tactics
01/31 [PS2] [1] [2] La Pucelle: Hikari no Seijo Densetsu / La Pucelle: Tactics


2001
12/20 [PS] [1] [2] Hoshigami: Shizumiyuku Aoki Daichi / Hoshigami: Ruining Blue Earth
12/13 [WSC] [1] [2] Super Robot Wars Compact for WonderSwan Color
12/07 [GBA] [1] [2] Daisenryaku for Game Boy Advance
09/27 [GBA] [1] [2] Z.O.E. 2173 Testament / Zone of the Enders: The Fist of Mars
09/21 [GBA/PSP] [1] [2] Super Robot Wars Advance / Super Robot Wars Advance Portable
09/09 [GBA] [1] [2] Advance Wars
08/30 [DC] [1] [2] Super Robot Wars Alpha
08/02 [PS/DS] [1] [2] Summon Night 2
07/12 [PS] [1] Lunar Wing
07/05 [WSC] [1] [2] Blue Wing Blitz
06/21 [GBA] [1] [2] Tactics Ogre Gaiden: The Knight of Lodis / Tactics Ogre: The Knight of Lodis
06/14 [WSC] [1] [2] SD Gundam G Generation: Gather Beat 2
05/24 [PS] [1] [2] Tear Ring Saga: Yutona Eiyuu Senki
03/29 [PS] [1] [2] Super Robot Wars Alpha Gaiden
02/23 [GBC] [1] [2] Pocket King
02/22 [PS] [1] [2] Volfoss
01/18 [WS] [1] [2] Super Robot Wars Compact 2 - Part 3 / Super Robot Taisen Compact 2 Dai-3-Bu


2000
12/21 [PS2] [1] [2] 7 ~Moorumoosu no Kiheitai~
11/30 [PC] [1] [2] Jagged Alliance 2: Unfinished Business
09/28 [PC] [1] [2] Panzer General III: Scorched Earth
09/28 [DC/PS] [1] [2] Seirai Hata RayBlade
09/28 [PS] [1] Bealphareth
09/21 [PS2] [1] [2] Ring of Red
09/14 [WS] [1] [2] Super Robot Wars Compact 2 / Super Robot Taisen Compact 2 Dai-3-Bu
08/10 [PS2] [1] [2] Velvet File / Robot Warlords
08/03 [PS] [1] [2] SD Gundam G Generation-F / SD Gundam G Generation-F If
07/13 [WS] [1] [2] SD Gundam G Generation: Gather Beat
06/22 [PC] [1] [2] Steel Panthers: World at War
05/18 [PS] [1] [2] Brigandine: Grand Edition
05/02 [PS] [1] [2] Brave Saga 2
03/30 [WS] [1] [2] Super Robot Taisen Compact 2 Dai-1-Bu
03/09 [WS] [1] [2] Langrisser Millennium WS: The Last Century
03/08 [PS] [1] Ningyo no Rakuin
02/14 [PS] [1] [2] Black/Matrix+ (Cross)
01/06 [PS/DS] [1] [2] Summon Night


1999
12/02 [PS] [1] [2] Koukroseatro / Eternal Eyes
11/30 [PC] [1] [2] Gorky 17 / Odium
11/11 [PS] [1] [2] Saiyuki / Saiyuki: Journey West
10/29 [N64] [1] [2] Super Robot Wars 64
10/28 [PS] [1] [2] Arc the Lad III
09/30 [DC] [1] [2] Black/Matrix AD (Advanced)
09/09 [PS] [1] [2] Getter Robo Daikessen!
09/02 [PS] [1] [2] Front Mission 3
08/31 [PC] [1] [2] Panzer General 3D Assault
08/28 [SFC] [1] [2] Fire Emblem: Thracia 776
08/12 [PS] [1] [2] SD Gundam G Generation Zero
07/08 [PS] [1] [2] Vandal Hearts II ~Tenjou no Mon~ / Vandal Hearts II
06/30 [PC] [1] [2] Jagged Alliance 2 / Gold Pack
04/28 [WS] [1] [2] Super Robot Wars Compact
02/29 [SAT] [1] Devicereign
01/28 [PS] [1] [2] Ecsaform


1998
12/17 [PS] [1] [2] Shin Sedai Robot Senki: Brave Saga
12/11 [PC] [1] [2] Sangokushi SouSouden
12/03 [SAT] [1] [2] Farland Saga: Toki no Douhyou
11/26 [PS] [1] Poporogue
10/01 [PS] [1] [2] Guardian Recall
09/23 [SAT] [1] [2] Shining Force III Scenario 3: Hyouheki no Jashin Kyuu
09/17 [PS/SAT/PC] [1] Tsukuru
09/06 [SAT] [1] [2] Wachenroder
09/03 [SAT/PS] [1] [2] Slayers Royal 2
08/31 [PC] [1] [2] Warlords III: Darklords Rising / Warlords III: Reign of Heroes
08/27 [SAT] [1] [2] Black/Matrix
08/06 [PS] [1] [2] SD Gundam: G Generation
08/06 [PS] [1] [2] Go-Jin Senki
07/31 [PC] [1] [2] M.A.X. 2
07/30 [PS] [1] [2] Epica Stella / Vanguard Bandits
07/12 [SAT/PS] [1] Farland Saga ~Toki no Michishirube~
06/28 [PS] [1] Seirei Shoukan
06/18 [SAT] [1] [2] Langrisser V ~The End of Legend~
06/08 [SAT] [1] Zanma Chou Okugi Valhollian
04/29 [SAT] [1] [2] Shining Force III Scenario 2: Nerawareta Miko
04/23 [PS/SAT] [1] [2] Super Robot Wars F Final
04/04 [SAT] [1] [2] Sakura Taisen 2
03/26 [PS] [1] [2] Rebus / Kartia: The Word of Fate
02/27 [GB] [1] [2] Nectaris GB
02/26 [PS] [1] [2] Nectaris / Nectaris: Military Madness
01/29 [SAT] [1] Farland Saga


1997
12/23 [SAT/PS] [1] Tilk
12/12 [PC] [1] Vantage Master / Vantage Master 2 / Vantage Master Online
12/11 [SAT] [1] [2] Shining Force III Scenario 1 / Shining Force III
11/20 [PS] [1] [2] Power Dolls 2
10/31 [PC] [1] [2] Steel Panthers III: Brigade Command 1939-1999
10/30 [SAT] [1] [2] Ronde
10/23 [SAT] [1] Ginga Eiyuu Densetsu Plus
09/30 [PC] [1] [2] Panzer General II
09/29 - 10/20 [BS-X] [1] [2] BS Fire Emblem: Akaneia Senki
09/25 [PS/SAT] [1] [2] Super Robot Wars F
09/25 [PS] [1] [2] Front Mission 2
09/25 [PS] [1] Paro Wars / Parodius Wars
08/01 [SAT] [1] [2] Langrisser IV
07/25 [SAT/PS] [1] [2] Slayers Royal
06/30 [PC] [1] [2] X-COM: Apocalypse
06/27 [SAT] [1] Daisenryaku Strong Style
06/20 [PS] [1] [2] Final Fantasy Tactics
04/18 [SAT] [1] [2] FEDA 2: White Surge the Platoon
03/20 [PS/SAT] [1] [2] SD Gundam: G Century / SD Gundam: G Century S
03/20 [SAT] [1] Advanced World War
02/05 [PS] [1] [2] Riot Stars
[PC] [1] [2] SSI Five Star Collection (Panzer General, Allied General, Fantasy General, and Star General)
[PC] [1] [2] Battle Isle 3: Shadow of the Emperor


1996
12/31 [PC] [1] [2] M.A.X.: Mechanized Assault & Exploration
12/27 [PS] [1] [2] Shin Super Robot Wars / Shin Super Robot Wars Special Disc
12/26 [SAT] [1] [2] Terra Phantastica
11/29 [SFC] [1] [2] Super Robot Wars Gaiden: Masou Kishin - The Lord of Elemental
11/15 [PS] [1] [2] Harukaze Sentai V-Force
11/08 [SAT] [1] [2] Riglord Saga 2
10/31 [PC] [1] [2] Steel Panthers II: Modern Battles
10/25 [PS/SAT] [1] [2] Vandal Hearts ~Ushinawareta Kodai Bunmei~ / Vandal Hearts
10/18 [SAT] [1] [2] Langrisser III
09/27 [SAT/DC] [1] [2] Sakura Taisen
08/31 [PC] [1] [2] Jagged Alliance: Deadly Games
07/26 [SFC] [1] Earth Light: Luna Strike
07-26 - 09/27 [SFC] [1] [2] SD Gundam Generation: Axis Senki, Babylonia Kenkoku Senki, Colony Kaku Senki, Gryps Senki, Ichinen Sensouki
06/20 [PS] [1] [2] Arc the Lad II
05/24 [SAT] [1] [2] FEDA Remake! Emblem of Justice
05/14 [SFC] [1] [2] Fire Emblem: Seisen no Keifu
03/15 [SAT] [1] World Advanced Daisenryaku ~Sakusen File~
02/23 [PC-FX] [1] [2] Power Dolls FX
02/09 [SFC] [1] [2] Bahamut Lagoon
01/26 [PS] [1] [2] The 4th Super Robot Wars Scramble / Dai-4-Ji Super Robot Taisen S
[PC/SAT/GBA] [1] [2] Sangokushi Koumeiden


1995
12/28 [SFC/GBA/PS] [1] [2] Sangokushi Eiketsuden
12/22 [VirtualBoy] [1] [2] SD Gundam Dimension War
12/22 [SFC] [1] [2] SD Gundam G Next / SD Gundam G Next: Senyou Rom Pack & Map Collection
12/22 [SFC] [1] [2] Farland Story 2
12/21 [SAT] [1] Quo Vadis
10/06 [SFC/PS] [1] [2] Tactics Ogre: Let Us Cling Together
09/22 [SAT] [1] World Advanced Daisenryaku: Kotetsu no Ikusakaze / Iron Storm
09/01 [SFC] [1] [2] Battle Robot Retsuden
08/31 [PC] [1] [2] Steel Panthers
07/21 [SAT] [1] [2] Riglord Saga / Mystaria
06/30 [SFC/PC-FX] [1] Der Langrisser / Der Langrisser FX
06/30 [GB] [1] [2] The 2nd Super Robot Wars Gather / Dai-2-Ji Super Robot Taisen G
06/30 [SFC] [1] [2] Little Master
06/30 [PS] [1] [2] Arc the Lad
06/30 [GG] [1] [2] Shining Force Gaiden: Final Conflict
03/31 [SFC/PC-FX/3DO] [1] Konpeki no Kantai
03/17 [SFC] [1] [2] The 4th Super Robot Wars / Dai-4-Ji Super Robot Taisen
02/28 [PC] [1] [2] X-COM: Terror from the Deep
02/24 [SFC/SAT/PC-FX] [1] [2] Farland Story
02/24 [SFC/WSC] [1] [2] Front Mission
02/24 [GG] [1] [2] Royal Stone
02/19 [SFC] [1] [2] Majin Tensei II: Spiral Nemesis
[PC] [1] [2] Breach 3
[PC] [1] Nectaris German Remake


1994
12/22 [SFC] [1] [2] Power of the Hired
10/28 [SFC] [1] [2] FEDA: The Emblem of Justice
08/26 [MD] [1] [2] Langrisser II
07/29 [TCD/iPhone/WII] [1] [2] Neo Nectaris
07/22 [MCD] [1] [2] Shining Force CD
06/02 [PC/DS] [1] [2] Jagged Alliance
03/25 [SFC/PS] [1] [2] Super Robot Wars EX
03/20 [MD] [1] Record of Lodoss War
01/28 [SFC] [1] [2] Majin Tensei
01/21 [SFC] [1] [2] Fire Emblem: Monshou no Nazo
[PC/MAC/3DO/PS] [1] [2] Panzer General
[PC] [1] [2] Warlords II


1993
12/31 [PC/AMI] [1] [2] X-COM: UFO Defense / UFO: Enemy Unknown
11/12 [Sega CD] [1] [2] Dark Wizard
10/01 [MD] [1] [2] Shining Force II ~Inishie no Fuuin~ / Shining Force II: The Ancient Seal
07/23 [SFC/PS] [1] [2] The 3rd Super Robot Wars / Dai-3-Ji Super Robot Taisen
06/25 [GG] [1] [2] Shining Force Gaiden II ~Jashin no Kakusei~ / Shining Force II: The Sword of Hajya
[PC] [1] [2] Battle Isle 2 / Battle Isle 2 Scenery CD: Titan's Legacy
[AMI] [1] [2] Dominium
[MD] [1] [2] Heroic Legend of Arslan


1992
12/25 [GG] [1] [2] Shining Force Gaiden ~Ensai Jashin no Kuni he~
10/23 [MD] [1] Vixen 357
07/24 [SFC] [1] Earth Light
03/27 [GB] [1] [2] Little Master 2
03/20 [MD/iPhone] [1] [2] Shining Force / Shining Force: The Legacy of Great Intention
03/14 [FC] [1] [2] Fire Emblem Gaiden
[PC] [1] [2] Warlords I
[PC] [1] [2] Conquered Kingdoms
[AMI] [1] [2] Warriors of Releyne
[AMI] [1] [2] Sabre Team
[AMI] [1] [2] Conflict: Korea
[PC/AMI/ZX/C64/CPC] [1] Space Crusade


1991
12/31 [GG] [1] [2] Ariel: Crystal Densetsu / Crystal Warriors
12/29 [FC/PS/GBA] [1] [2] The 2nd Super Robot Wars / Dai-2-Ji Super Robot Taisen
09/28 [GG] [1] [2] Daisenryaku G
04/26 [MD] [1] [2] Langrisser / Warsong
04/20 [GB] [1] [2] Super Robot Wars
04/19 [GB] [1] [2] Little Master
[PC/AMI] [1] Battle Isle / Battle Isle '93 / Battle Isle Data Disk I and II
[AMI/3DO/DOS] [1] The Perfect General
[AMI] [1] Great Napoleonic Battles
[AMI] [1] FireTeam 2200
[AMI] [1] Conflict: Middle East
[AMI] [1] Celtic Legends
[AMI] [1] Brigade Commander
[CPC] [1] Avalanche


1990
01/26 [PC-E] [1] Guyframe
04/20 [FC] [1] Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi
[PC/AMI/DOS] [1] Breach 2
[AMI] [1] Empire: Wargame of the Century
[AMI] [1] Typhoon of Steel
[AMI] [1] Warlords
[AMI] [1] Overrun!
[AMI/DOS] [1] Blitzkrieg: Battle At The Ardennes
[AMI/DOS] [1] Second Front: Germany Turns East
[DOS] [1] Russian Front II: The Kursk Campaign


1989
02/09 [TG-16/PC98/X68000/PC/mobile] [1] [2] Nectaris / Military Madness
04/28 [NES] [1] Fairytale
[C64/ZX] [1] Lords of Chaos
[AMI] [1] Vulcan
[AMI] [1] White Death
[AMI] [1] Frontline
[AII/AST/DOS/AMI] [1] Full Metal Planete
[CPC] [1] Terres et Conquerants
[MSX/MD/PC-E] [1] Master of Monsters
[AMI/AST/DOS] [1] Red Lightning
[FC] [1] Desert Commander
[AMI/C64/DOS] [1] Panzer Battles
[MD] [1] Super Daisenryaku


1988
08/12 [FC] [1] [2] Famicom Wars
09/23 [PC-E/PC-88/X1] [1] [2] The Crest of Gaia
10/11 [FC] [1] Daisenryaku
12/09 [FC] [1] King of Kings
[various] [1] [2] Laser Squad
[ZX] [1] Rebelstar II
[AMI/AST/DOS] [1] Firezone
[MSX] [1] Akanbe Dragon
[AII/C64/DOS] [1] Battles of Napoleon
[AII/C64/A800/DOS] [1] Typhoon of Steel
[AMI/CPC/DOS/ZX] [1] Encyclopedia of War: Ancient Battles
[AII/C64/DOS] [1] MacArthur's War: Battles for Korea


1987
03/20 [PC-88/MSX2/X1/X68000] [1] Elthlead
[DOS/AMI/AST] [1] Breach
[AMI] [1] Rebel Charge
[ZX] [1] Sorcerer Lord
[Apple II/Mac] [1] [2] Strategic Conquest
[AII/A800/C64/DOS] [1] [2] Halls of Montezuma
[AII/C64] [1] Panzer Strike
[AII/C64/A800] [1] Battle Cruiser
[AII/C64/A800/DOS] [1] Sons of Liberty
[AII/C64/A800/DOS] [1] Shiloh: Grant's Trial in the West
[AII/C64/A800/DOS/AMI] [1] Rebel Charge at Chickamauga
[AST] [1] Aliens
[AII/C64/A800/DOS] [1] Napoleon in Russia: Borodino 1812
[MSX] [1] Daisenryaku 


1986
[AII/A800/C64] [1] NAM
[BBC Micro/CPC/ZX/C64] [1] Tobruk
[ZX] [1] Austerlitz
[DOS] [1] African Desert Campaign
[AII/C64] [1] Guderian
[various] [1] Ogre
[A800/AMI/C64/PC/AST] [1] Wargame Construction Set
[various] [1] Gettysburg: The Turning Point
[AII/C64] [1] Battle Group
[AII/C64] [1] War in the South Pacific
[AII/C64/A800/AST/DOS] [1] Warship


1985
[ZX] [1] Chaos
[ZX] [1] Waterloo
[C64/ZX] [1] Falklands '82
[Atari 800/Apple II/C64] [1] [2] Battalion Commander
[C64] [1] [2] Panzer Grenadier
[CPC] [1] 1815
[CPC/ZX/DOS/AMI] [1] Arnhem
[AII/C64] [1] Norway 1985
[AII/A800/C64/DOS] [1] Mech Brigade
[AII/A800/C64/DOS] [1] Gulf Strike
[AII/A800/C64/DOS/AMI] [1] Kampfgruppe
[AII/A800/C64/DOS] [1] Battle of Antietam


1984
[ZX/CPC] [1] [2] Rebelstar Raiders / Rebelstar
[ZX] [1] Viking Raiders
[AII/A800] [1] Reforger '88
[AII/A800/C64] [1] Breakthrough in the Ardennes
[AII/C64] [1] Baltic 1985
[various] [1] Archon II: Adept
[AII] [1] Beast War


1983
[INT] [1] Mind Strike
[AII] [1] North Atlantic '86
[D32] [1] Up Periscope!
[D32] [1] Kriegspiel
[AII/C64] [1] RDF 1985
[AII/A800/C64] [1] Breakthrough in the Ardennes
[various] [1] Archon: The Light and the Dark
[A800/C64] [1] Panzer-Jagd
[AII/A800/C64/TRS-80] [1] Knights of the Desert
[BBC Micro] [1] Johnny Rebel
[BBC Micro] [1] Paras
[BBC Micro] [1] Battle Zone 2000


1982
[AII/DOS/A800/TRS-80] [1] The Battle of the Bulge: Tigers in the Snow
[AII/DOS/A800/C64] [1] Battle for Normandy
[A800] [1] Eastern Front
[AII/C64] [1] Germany 1985


1981
[AII/A800/Commodore PET,TRS-80] [1] Conflict 2500
[AII/A800/TRS-80] [1] The Battle of Shiloh
[AII/A800] [1] Chronicles of Osgorth
[TRS-80] [1] Conquest of Chesterwoode
[AII] [1] [2] Southern Command


1980
[AII] [1] Computer Bismarck

1977
[Various] [1] Classic Empire