Thursday, November 17, 2011

November 2011 News #2

A bit of year end news incoming. I'm trying to get my hands on some more 2011 tactics games to give out some end of year awards, but I'm sure you can already guess FFT, Disgaea, and TO won't be on the list. My playtime and writing time on games has been stalled for a couple weeks because I've also been working on a turn based tactics game with my brother. It's coming along well. I'm designing most of the levels and giving feedback on balance and gameplay issues. I'll be making a full post about it soon.

SD Gundam G Generation 3D is a new entry in the long running G Gen series. Don't think for a second that a game with this level of effort and production values will stay on the 3DS. I guarantee you they'll be porting this to Vita minus the 3D. New screenshots here.

New screenshots for Super Robot Wars: Masou Kishin II. From what I can see, it's going to play very similar to the original game, with the same low unit counts and low depth relative to other SRW games.

Super Robot Wars F/FF are now on the PSN. I recently played through F/FF and thought it was the best classic SRW. You can't speed up or skip the animations in the PSN version, unfortunately, which I don't have the patience for.

Ghost Recon: Shadow Wars announced for iOS. It looks like a straight up port with no attempt to address any of the issues I had with the game on the 3DS. Hopefully it's at least less crashy and buggy.


A new iPhone game by Robot Entertainment called Hero Academy has been announced. It's a PvP game with emphasis on simplicity and fast paced action. Smartphones are a great platform for mobile turn based gaming since they are always connected and you can take your turn whenever you have a spare moment.

Let's look at one of the games coming out in early 2012. Daisenryaku Perfect: Senjou no Hasha is a port of the PSP game of the same name. I tried the PSP game but it seemed to suffer from a lot of interface lag and loading time. For a little history, Daisenryaku is the only hardcore tactical level turn based military simuator still being produced for consoles. It's similar to PC military sims that most console gamers run screaming from, featuring hundreds of realistic military units, dozens of real world nations, complex combat rules, and long and difficult scenarios. The PC version of Daisenryaku Perfect will probably remain the definitive version of the series, IMO. At the very least the PS3/360 versions should have less UI lag and load times that the PSP version suffered from.

Thursday, November 3, 2011

November 2011 News #1

The latest turn based tactical level video game news! Even the stuff Andriasang turns its nose up on! The only web site on the planet that covers both console and PC turn based tactics games! Why both camps largely ignore each other like the other doesn't exist is beyond me.

New SD Gundam G Generation 3D screenshots. We get a good look at some of the combat screens. It looks like there will be timing prompts to get bonus accuracy or damage or something. This is also the first G Gen game to feature seishins (spirit commands), probably as an attempt to make G Gen more appealing to the larger SRW playerbase. You'll be able to take on optional missions for funds. There's a skill point-like system called 'break trigger' or 'challenge mission'. It looks like break trigger is the easier skill point to achieve, while challenge mission is a harder version of the skill point. While G Gen 3D still retains some of the series quirks, it seems like the most SRW-like title yet, which should help broaden its target audience. Unfortunately the 3DS region lock will continue to be a sore point for the system. (note: my analysis may be completely wrong since I don't read fluent Japanese)

Here's an article going into detail on Rainbow Moon, a PSN exclusive SRPG. It's made by the developers of Soldner-X and X2, quite a change from shoot em ups to tactical RPGs. It looks like it will be more RPG than tactics game, so FFT and TO fans should start rejoicing. "It’s a strategy role-playing game (or, for short, “SRPG”) with a strong emphasis on exploration, character development and turn-based battles." Nothing about an SRPG means it has to be a traditional RPG with a turn based grid slapped on it like FFT and TO. Fire Emblem and Super Robot Wars are both SRPGs that follow a linear campaign with little or no exploration and grinding, not to mention they usually have useful scoring systems. However, there is a "ranking" tab on the Rainbow Moon official site, so we'll have to see what they come up with.

Article on Unity of Command, a turn based operational level game. While I don't usually cover operational or strategic level strategy games, this one stands out as having a very smart AI and a good mix of tactical action and operational style supply and support lines.

Panzer Corps DLC #1 is out.

Battle Academy: Operation Sealion expansion announced.

Frozen Synapse is coming to iPhone/iPad in 2012.