Monday, December 12, 2011

Introducing Strat

My brother Chris and I have been working on a turn based tactics game called Strat. Each level in Strat is separate with no growth system between levels, and the entire game is deterministic (non-random). It's definitely more of a pure strategy title and much closer to a puzzle game than an RPG. There are 18 playable units with 5 abilities each, along with a number of CPU only units and bosses. Each class has a defined role with unique and balanced abilities that are all useful in certain situations. It's a far cry from your typical imbalanced powers based tactics game where the majority of classes or abilities are inferior or useless. There are lots of mechanics in Strat like multiple objectives, doors and panels, triggers, reinforcements, teleports, terrain status effects, custom scripting in each level, etc. in order to keep combat varied and interesting. There is of course a scoring system as well as a real time limit per turn to keep the pressure up.

While I've been able to give feedback and advice on Strat's development, I don't have the final say on what goes into it, so I don't necessarily agree with every design decision. Most of my work on Strat has been designing and scripting the levels, which are later edited by Chris. Even with my experience playing tactics games, it's often a challenge developing and testing quality content. Please give the development build a try and let us know what you think.

3 comments:

Private Prinny said...

I have started strat and have to say this game seems intresting.

One feature which I really like is "use Energy to move".

It is a long time that I did play a SRPGuesque or TBSesque Game which did something similar.

Valkyria Chronicles comes to mind or Makai Kingdom/Phantom Brave Wh40K Squad command....good old times.

As I am working overtime like crazy theese days I might not get very far very soon but will keep playing around.

Either way, nice little gem you and the others created there (^.^)=b

b said...

Just started playing and I'm at level 5, just a suggestion, you could make this tutorial part a lot shorter, I don't think there's a need to put an entire level just to showcase a new unit, they end up being chores (i'm playing intermediate), it would be cool if you gave the option to skip them and jump straight into the game.

Matthew Emirzian (mjemirzian) said...

I'll pass along any feedback to Chris, thanks for your help.