Saturday, December 31, 2011

Tactical Insights 2011 Awards

Welcome to the 2011 Tactical Insights awards. You'll notice there are import as well as localized games given awards. However, I'm not averse to rewarding the same game a second time in the future if it's localized for North America. Each system will have a winner and a runner up, with some other deserving nominations mentioned. Unfortunately, systems like the PS3, 360, and Wii frequently only have 1-2 games per year, so I've combined them. Some systems will also have a "Dunce Cap" award. The Dunce Cap award is not necessarily for awful games, as you can find those in abundance, but awful games that have been given undue prominence or praise.

Please note that the scope of these awards only covers turn based tactical level strategy games, generally keeping within the guidelines of the frequently updated tactics game list.



3DS/DS: The 3DS hasn't been out for long, but the tactics games are already coming in. Expect the 3DS to be a haven for tactics games in the coming years. The DS is on its last legs, but remains one of the best systems for tactics games.


2011 Best 3DS/DS Game: SD Gundam G Generation 3D (3DS), Trailer

SD Gundam G Generation 3D is one of the best yet in the G Generation series, the best tactics game on the 3DS as of yet, and a good SRPG in its own right. It plays a lot like a modern Super Robot Wars game with spirit commands (seishins) for pilots, a morale system, and generally similar stats and combat mechanics. You'll find plenty of content variety, depth, units, pilots, equipment, and overall mechanics. Several challenge conditions and end of mission rankings help encourage efficient play. Other features include unit capture, group assignments, MAP attacks, and building your own space colony/base. While there's no chance of this arriving in NA, it would be nice to see a port to a region free system such as Vita, PSP, or PS3.


2011 3DS/DS Game Runner Up: Devil Survivor 2 (DS), Trailer

This sequel to the original Devil Survivor on the DS is a bit formulaic and doesn't change the core game play much. What you do get is a new storyline, new characters, skills, demons, enemies, and everything else that comes with a numbered sequel. Devil Survivor 2 includes the improvements from Devil Survivor: Overclocked including an end of game ranking system, easy mode, and demon compendium. If you loved the original Devil Survivor, you'll find more to enjoy here. Devil Survivor 2 will be arriving in NA in 2012, which will almost certainly be the DS's last tactics game hurrah. More than likely you'll see Devil Survivor 2 awarded again next year when it's released in North America.


Other 3DS/DS nominations: Devil Survivor: Overclocked (3DS)

Saturday, December 24, 2011

Dec 2011 News

2011 has been a pretty good year for tactics games. It's encouraging to see indie developers continuing to give the genre a try, and if you're willing to import you can play some fairly big releases. Working on an end of year award post for the next few days.

This Gundam Guy post covers lots of gameplay details about SD Gundam G Generation 3D. I'd like to play this but I don't feel like shelling out for a Japanese 3DS at this time. Maybe when Fire Emblem 3DS is released. It's the only noteworthy tactics game this month that I'm aware of.

Super Robot Wars Masou Kishin II 10 minute trailer.

Info on the Vita Disgaea 3 port.

Atlus is localizing Gungnir for NA, estimated 6/12/2012. Here's some gameplay footage. It's a fairly generic SRPG. Hopefully I don't see too many copies in the bargain bin next year. Maybe they'll announce Blaze or Gloria Union next? Or maybe the PS3 Super Robot Wars.

Monday, December 12, 2011

Introducing Strat

My brother Chris and I have been working on a turn based tactics game called Strat. Each level in Strat is separate with no growth system between levels, and the entire game is deterministic (non-random). It's definitely more of a pure strategy title and much closer to a puzzle game than an RPG. There are 18 playable units with 5 abilities each, along with a number of CPU only units and bosses. Each class has a defined role with unique and balanced abilities that are all useful in certain situations. It's a far cry from your typical imbalanced powers based tactics game where the majority of classes or abilities are inferior or useless. There are lots of mechanics in Strat like multiple objectives, doors and panels, triggers, reinforcements, teleports, terrain status effects, custom scripting in each level, etc. in order to keep combat varied and interesting. There is of course a scoring system as well as a real time limit per turn to keep the pressure up.

While I've been able to give feedback and advice on Strat's development, I don't have the final say on what goes into it, so I don't necessarily agree with every design decision. Most of my work on Strat has been designing and scripting the levels, which are later edited by Chris. Even with my experience playing tactics games, it's often a challenge developing and testing quality content. Please give the development build a try and let us know what you think.