Thursday, March 15, 2012

March 2012 News #1


04/19 [3DS] [JP] [P] [1] [2] Fire Emblem: Kakusei / Fire Emblem: Awakening





Lots of Fire Emblem: Awakening news, which is helpfully summed up at Serenes Forest. It seems "rare items" will be paid DLC, which doesn't surprise me. As Nintendo's first game with paid DLC, a lot of eyes will be watching how they handle it.

It's looking very RPG-like at this point, which isn't necessarily a bad thing, but when you factor in the DLC, grinding, and whatever else they're throwing in to destabilize the difficulty level, I have my doubt that a scoring system or difficulty mode is going to be able to save this game from the fate of most RPGs.


04/05 [PSP] [JP] [P] [1] 2nd Super Robot Wars Z Saisei-hen

New screenshots.

Extensive Famitsu online article.

I'm sort of interested the medals (achievements) being added. That's on top of skill points, and possibly difficulty modes. I don't really think throwing in so many scoring systems is a good idea, as it tends to dilute the gameplay with players pulled in so many different directions, and some scoring mechanics may not work well with others, forcing an either/or choice on which measurement to focus on.



TBA [PC] [NA] [1] MechWarrior Tactics

New screenshots.

Joystiq article.

1up article.

Not much to say about MechWarrior Tactics yet. It's an online multiplayer focused game with microtransactions.



03/17 [DS] [JP] [P] [1] Pokemon + Nobunaga’s Ambition

Famitsu article.

New gameplay trailer.



Fall [PC] [NA] [1] X-COM: Enemy Unknown



Let it be known that I hate the western developer interviews where they get uncomfortably close to the developers face, talking about how great and amazing their game is like they've been drafted into the marketing department. Nothing good comes out of these kind of marketing videos, and there are a few quotes displaying yet again that the developers don't have a firm grasp on the genre they're trying to develop a game for.

"The core principles that we wanted to build on was basically... everything." Oh yes, that's very helpful. You should have gotten marketing to write you better lines. In any case, they're fans of the original, but they're changing just about everything about the game except the basic plot and mission structure. Oh wait, they are changing the mission structure - the terrain is no longer randomized. I wouldn't be surprised that by the end of development it'll be a WEGO game where both the player and enemy move and attack at the same time, either.

"I've played just about every turn based strategy game out there." This is just a vastly ignorant claim given the hundreds of tactical level turn based games out there. Dunning-Kruger in effect right here. And by some odd chance he's played "just about" every game on the list here at Tactical Insights, please let me know and I'll eat my hat.

On the "cinematic camera approach", I wonder if they'll be so obtuse as to force you to watch all the animations and not skip them. I am sensing a level of developer vanity and hubris that's leaning towards unskippable animations.

"Why don't we make [the player's base] like an ant-farm?" Jee, I don't know, maybe because it looks ugly as sin, is extremely difficult for the player to distinguish one section of the base from another, and is probably awfully inefficient to manage and scroll around? It's nice to try something new, but this should have been left by the water cooler, not put into the game.

At best, this new X-Com is going to be a functional but bland squad based tactics game, and at worst well.. the sky's the limit, really.



 06/24 [Browser] [JP] [1] Onimusha Soul

Onimusha Soul is a new tactics game coming to browsers and cell phones in Japan. No relation to the rather bad and bland Onimusha Tactics for GBA, which was localized in NA.



Summer [PC] [NA] [1] Civilization V: Gods and Kings Expansion


The Civ V expansion is shaping up to be a solid addition to a good game. While it's not strictly a tactical level game, a lot of the combat plays out in a tactical style on a hex grid, which is why I'm continuing to cover it.



Here's an interesting article: Computer program coded to develop games.


So I just posted a review of Mass Effect 3. I'm playing through Tales of Graces F and might write a review of it. Two big games are arriving next month, Fire Emblem: Awakening and Super Robot Wars Z-2. I'll definitely review Super Robot Wars Z-2, but I don't think I can afford a Japanese 3DS for Fire Emblem: Awakening, sorry. And I'm afraid there's no way I'm touching that Pokemon x Nobunaga game.

1 comments:

Rui Castro said...

MechWarriors Tactics looks interesting.