Xcom: Enemy Unknown for consoles and PC is launching on Oct 9, 2012. Now all we're missing is the announcement of PvP and always connected DRM (you know it's coming). Here's a preview from bit-tech. And from Eurogamer.
I hope the modding feature is still in the PC version of Xcom: Enemy Unknown, because that usually leads to creative and interesting player created content. Except those "realism" mods (gotta love the fallacious appeal to realism in a video game) where both player and enemy units die in one hit, not because it's balanced or fun to most people, but because "realism".
More details on the Xcom: Enemy Unknown "ant farm". This seems like a water cooler idea that should have been left out of the game had saner heads prevailed. It looks hideous and confusing. An overhead perspective or a simple menu is far more effective and easier to visually process.
New Project X Zone screenshots. So why is it that every humanoid unit model looks like a stiff and awkward wooden doll? Could they possibly make it look any more bland and boring? I'm seeing a lot of grunts here so you'd better love that fighting mini game as you'll probably be doing it just as much as in Namco X Capcom. As a side note, the speculation that Monolith Software was the developer of Project X Zone turned out to be correct.
There's a new dojinsoft game for PC out called Fantasy Maiden Wars. Normally I don't cover smallish PC games like this, but this is one of the bigger name releases, especially since it got picked up by sites like Kotaku Japan.
Tales of the World Tactics was announced for Android phones (in Japan). I'm pretty sure this is a port of the Tales Tactics game that is already out for Japanese cell phones. In any case, unless you live in Japan there's almost no chance you'll get to play this, as it's based on subscription fees and microtransactions.
New Gungnir for PSP screenshots. I'm still looking forward to this game. It's one of the first English console tactics games in a while to have a difficulty mode with a high challenge level.
New Rainbow Moon screenshots.
Pure Chess is out for PS3 and Vita. I rarely cover chess video games because there's so many of them, but I suppose it wouldn't hurt this once. And who here doesn't love chess? With the chess theme in mind, IBM celebrates the 15th anniversary of Deep Blue beating Garry Kasparov.
Something I missed last month. A port of Panzer Corps is headed for iOS. Panzer Corps is a WW2 tactics game for PC. There are also new demos of Panzer Corps and Battle Academy available.
2nd Super Robot Wars Original Generation for PS3 now has a release date of Winter 2012 in (where else?) Japan. Theoretically this SRW doesn't have the licensing issues that most SRW games have, so there is a slightly higher chance of a localization, depending if Namco-Bandai wants to take the gamble. We've also got a bunch of new screenshots up at Famitsu, including some battle map and interface shots. It looks like the partner system and equippable weapons are returning features.
Speaking of Super Robot Wars, I finally finished my 2nd SRW Z Saisei-hen playthrough/challenge run. It took so long because I played through most of the different route splits. You can check out the playthrough video playlist here. The full challenge conditions are included in the playlist description if you're interested in reading them.
Like most SRWs I've played, the late and end game plays much differently from the early and mid game. The early and mid game is mostly concerned with tanking, counterattacking, and using support attack/defend, while the late game shifts to a focus on MAP attacks, support seishins like Enable, Hope, and Supply, and high damage attacks to take down powerful bosses.
I like the change of pace as you've already played the last 45 or so scenarios doing the same tank/counterattack/support strategy, so there's little to be gained by making the player go through more of the same. Adding some additional depth and variety can provide additional challenge to the player beyond what they've already proven they're capable of accomplishing. Anyway, it's your chance to see me play a tactics game and possibly point out my mistakes or comment on my strategies or how I play, etc.
That's all for this month.