Tuesday, November 6, 2012

Nov 2012 News #1





Hi all, time for some more tactics game news. The big news of the past few days has been Julian Gollop (creator of X-Com) announcing a sequel to one of his early tactics games called Chaos. Chaos is like an early version of multiplayer iOS titles like Hero Academy, except more complicated. You can check out Julian Gollop's twitter, or check out his blog with lots of details on the forthcoming Chaos sequel.


Turn based cover shooters seem to be appearing all over the place lately. Jagged Alliance Online is apparently out of testing. It's a microtransaction based browser game, but it's running on the 3D Unity browser plugin so it looks pretty good. Unlike the recent Jagged Alliance remakes, JA Online stays true to the original turn based games, complete with time units or action points. Similar to other free to play tactics games, you can theoretically unlock anything for free, it will just take you aeons of grinding repetitive missions to do it.

You can now download a lite version of Battle Academy for iOS, which is iOS speak for "extended demo".

I've been checking out this semi-tactics game Fallen Enchantress. It's more of a Heroes of Might and Magic style game where you spend most of your time walking around on an overworld map. Tactical fights are limited to small maps against a couple enemies. It seems like a pretty good strategy game, though. Thanks to Dehimos for pointing it out in an earlier comment.

Review of Panzer Corps: Afrika Corps.

Ragnarok Tactics English Launch Trailer. Ragnarok Tactics for PSP is available now.

First English trailer of Fire Emblem: Awakening.

Disgaea D2 screens and trailer.

2nd Super Robot Wars OG preview trailer #4. More extreme shouting and more lasers flying everywhere - what else could it be?

2nd Super Robot Wars OG scenario 1 teaser trailer. As you know I play tactics games for their combat and mechanics, and that's what I base my opinions on. I don't understand much or any of the plot of Japanese games. With that in mind, I was disappointed by this first scenario compared to 2nd SRW Z Hakai-hen and Saisei-hen's opening scenarios and Z2-2's prologue. I'm still looking forward to playing it, I just think they have done better and should have done better gameplay wise.

Unfortunately it's difficult to find a place to safely express a gameplay focused opinion on Super Robot Wars, as a lot of people play it for the plot/characters, and some of the more fanatical fanboys will attack anyone with even a slightly a negative or differing opinion. You would think this is a normal, respectable opinion, but you know how ridiculous internet fanboys can be.

6 comments:

Rui Castro said...

Lots cool games coming out

Rui Castro said...

On twitter when Chaos was anouced, everyone was talking about it. It has some unique mechanics. And its fun to see how Jullian is so open about the game. Its almost like a open source game LOL

Matthew Emirzian (mjemirzian) said...

Maybe he can start a Kickstarter for it.

Rui Castro said...

He has said I will think about kickstarter.But he said it was to early

Lebowski1 said...

Chaos was my first ever tbs game and still to this day one of my favorites so it was very exciting to have him confirm he is working on a new one. The screenshot here is from a remake. Anyway it's early days but very good news for tbs fans.

Oh, and re: XCOM I finished a very enjoyable Classic Ironman run, although I was taking huge advantage of the 'squadsight snipers fire through walls at enemy free move' bug, so now that it has been fixed(I think?) I should probably do it again. I'm attempting Impossible but MY GOD... MJ, did you manage an Impossible run with Ironman setting? Because there's no way I think I can do that yet lol. Maybe with lots of saving. Classic Ironman is fair though.

Matthew Emirzian (mjemirzian) said...

I didn't use squadsight in my playthroughs as I didn't want the bug to skew things too much.

No I didn't do impossible mode on ironman, but I was trying to save as little as possible. It gets much more managable after the first 2 months or so. Most of the difficulty is getting past the early part of impossible mode.