Monday, May 27, 2013

May 2013 News

PC and iOS/Android are the systems to own if you love tactics games these days. Consoles continue to stall out with only a few Japanese games slated for release.

Slitherine has announced its first Warhammer licensed game, Warhammer 40,000: Armageddon. They promise a large branching campaign, complex plot, and extensive modding tools.

Super Robot Wars Masoukishin III Announced for PS3/Vita on August 22, 2013.

Super Robot Wars OE for PSP first trailer.

Super Heroine Chronicles for PS3/Vita announced.

Battle Academy: Rommel in Normandy expansion announced.

New Allied Corps screenshots.

ARMA Tactics for Tegra 3+ Android launch trailer.

Card Hunter for browsers is now in closed beta. It's "Classic fantasy adventuring meets collectible card gaming." Basically Dungeons and Dragons crossed with collectible cards, with a very D&D-esque boardgame and Dungeon Master theme. Looks pretty interesting. Check out the official site here and some impressions at Penny Arcade.

New kickstarter for Massive Chalice, apparently a tactics game.

Xenonauts going up on Steam Early Access soon.

Possible development of new Advance Wars is "a secret".


Indie/iOS Games. As always check out Rui Castro's facebook page. Too many tactics games and not enough time as usual!

Telepath Tactics continues development, check out the developer log for details.

Just Tactics is now on Steam Greenlight. Also check out this gameplay vid with the developers.

Jagged Alliance Flashback barely met their kickstarter goal, phew!

Cosmo Battles iOS

Warhammer Quest iOS

Moon Rising PC

Rebirth of Fortune 2 iOS

Hartacon Tactics PC

Glory of Generals iOS

Battle Isle remake for iOS

Tactical Clash iOS

Friday, May 10, 2013

Valkyria Chronicles Challenge Run

Valkyria Chronicles for PS3 is a rather unique mix of tactics game and TPS, where you and your opponent move your units one at a time through the map in a semi-realtime format, dodging enemy interception fire and firing back. It's semi-realtime because only one unit can actively move at a time, and enemies stop firing when you go into aiming mode. I thought it was a pretty good game with innovative combat, although not without some serious balance issues.

I haven't touched VC since 2009 when I finished my guide, but now I'm doing a second playthrough under more difficult challenge conditions, complete with video. Mainly it's a no damage taken, no upgrades, no orders, and all enemy kills run. I get an A rank in most missions, although not all of them. All videos are sped up to keep things moving along. Of course this run isn't perfect, but it's good enough all things considered.

Take a look at one of the missions below, and check out the Youtube playlist for more. You can find full commentary in each video's description.